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Descripción del Proyecto

The Virtual Rendering System is a computer graphics
software library for constructing interactive 3D applications.
It provides a large collection of 3D rendering components
which facilitate implementing 3D graphics applications and
experimenting with 3D graphics and imaging algorithms. It
is implemented as a C++ library. Applications can
incorporate VRS as C++ library based on the C++ API. In
addition, it provides a complete Tcl/Tk binding of the C++
API, called iVRS.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-07-07 03:16
3.2

Tags: Stable, Initial freshmeat announcement

2004-07-07 03:16
3.3alpha

Esta versión incluye una herramienta fácil de utilizar para el algoritmo de estéreo y la profundidad de la prestación de campo. Que contiene la clase PolygonSetBuilder que crea PolygonSets de las formas de análisis de objetos para una representación más rápida. También contiene la versión inicial de un lector de VRML, y soporta gcc 3.4.
Tags: Major feature enhancements
This release adds an easy-to-use algorithm for stereo- and
depth-of-field rendering. It contains the PolygonSetBuilder
class that creates PolygonSets from analytic shapes object
for faster rendering. It also contains the initial version of a
VRML reader, and supports gcc 3.4.

Project Resources