Download List

Descripción del Proyecto

SDPSL provides tools for discovering a RenderMan shader's arguments at
runtime in a render-engine neutral way, either with external,
per-shader XML metafiles, or by parsing a shader's source
directly. This significantly simplifies the development of
render-engine-neutral 3D graphics tools, by eliminating linking to
multiple, proprietary parsing libraries (such as libslcargs.a for
BMRT, libsloargs.a for PRMan, etc.) It also allows a shader author to
communicate a much richer set of data to modelling apps in a
standardized way. For example, a shader metafile can specify that a
string argument is intended for use as a texture; a modelling app can
use this information to adjust its UI accordingly.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-11-22 00:25
0.3.0.0

Este comunicado tiene un importante rediseño de la API pública, y ahora está utilizando un autoconf / automake sistema de construcción. El sombreado de código de análisis ha sido separada de la generación de código de metarchivo.
Tags: Major feature enhancements
This release has a major redesign of the public API, and is now using an autoconf / automake build system. The shader parsing code has been separated from the metafile generation code.

2001-01-30 15:13
0.1.2.0

La configuración e instalación se han mejorado.
The configuration and installation have been improved.

Project Resources